Our goal has always been to put Sword Coast Legends into the hands of would-be adventurers and to work with them to improve that experience. In D&D, the party is everything, and you are the best party to have, by far.Īs much and as long as we’ve labored to launch SCL, this is really just step one, a foundation for an even greater experience we have always intended to improve and expand. For those who have expressed disappointment in the game, I have just one thing to say: “We hear you.” We are a very small, independent development team, and we would not have made it this far without you. While many players love it, it is clear that for many, Sword Coast Legends did not meet their expectations. However, early user impressions for Sword Coast Legends have been polarizing. The end result is something we’re extremely proud of - something we all believe fits nicely into the diverse catalog of D&D titles spread across different genres, be they MMO, action RPG, conventional CRPG, or even arcade hack ‘n’ slash. Together, we set out to deliver a compelling, fresh RPG with an epic storyline, co-op gameplay, and even some extra twists on dungeon crawls with a real-time DM mode. The D&D team has been involved the whole way, and we know they share our excitement about the many adventures that will be had as a result of Sword Coast Legends. We’ve worked closely with Wizards of the Coast to bring this Dungeons & Dragons experience to you. Sword Coast Legends launched last week on PC, Mac, and Linux. “This is Dan Tudge, Director for Sword Coast Legends, President at n-Space, and stalwart party member, here with our first post-launch State of the Game.” Director for Sword Coast Legends & President at n-Space
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