![]() ![]() In theory, we're actual players in the game of thrones. The great strength of the season is its method of adding a personal layer to choices that affect the lives of hundreds - something you won't get in either books or the HBO series. True to expectations, it's a brutal, vicious world Telltale crafts for us here. ![]() I never grew tired of the way the shadowy, wooded setting contrasted with the often barren vistas of the HBO show, and I usually admired the painterly visuals used for the backgrounds even when they clashed with the more familiar Telltale designs for the human characters. The art team in particular has fun with this concept with varying success. An offhand mention in A Dance with Dragons technically makes them canon, but Telltale wisely uses that flimsy foundation to mold them into a notable northern house that supplies tough "ironwood" from the sequoia-like glades that surround their vaguely Viking keep of Ironrath. What's more, it's particularly fertile ground for the introduction of entirely new characters without any connection to the HBO show that Telltale draws its inspiration from.Įnter House Forrester. (For that matter, it assumes you know the dance of onscreen hotkey prompts for actions and timed dialogue choices common to Telltale's story adventure games.) It's a smart approach overall, as it lets the plot slip on a coat of intrigue and action immediately rather than tripping over wasted hours of exposition. It boldly assumes you know the significance of terms like "Valar morghulis" and events like the Red Wedding. Don't know what The Wall is? You'll need to, as this is no country for uninitiated George R.R. ![]()
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